welcome to bleach:2.0 this is the ame fourum


    filthy topic

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    tetsuga20
    Admin

    Posts : 7
    Join date : 2012-01-12

    filthy topic

    Post  tetsuga20 on Sun Jan 29, 2012 5:19 pm

    ok m here

    filthynate

    Posts : 4
    Join date : 2012-01-29

    Re: filthy topic

    Post  filthynate on Sun Jan 29, 2012 5:20 pm

    alright, what is the code for the character creator

    tetsuga20
    Admin

    Posts : 7
    Join date : 2012-01-12

    Re: filthy topic

    Post  tetsuga20 on Sun Jan 29, 2012 5:23 pm

    this is what i use sometimes

    #define DEBUG
    mob
    verb
    OOC_Toggle()
    if(usr.OOC)
    usr.OOC = 0
    usr << "<b>[usr] has turned his OOC off!"
    else
    usr.OOC = 1
    usr << "<b>[usr] has turned his OOC on!"
    mob
    var
    tmp/joe = 0

    mob
    proc
    load()
    if(!src)
    return
    if(src.joe)
    return
    if(fexists("players/[usr.key]"))
    var/savefile/load
    load = new ("players/[usr.key]")
    load["mob"] >> usr
    load["x"] >> usr.x
    load["y"] >> usr.y
    load["z"] >> usr.z
    world<<"<font size=2><font color=white><B>Info:<font color = blue> [usr] has Logged On The Server."
    usr.joe = 1
    if(usr.shikai)
    if(usr.race == "Shinigami"||usr.race == "Vaizard"||usr.race == "Arrancar")
    if(usr.stype != "Ichigo")
    usr.client.screen += new/obj/shikai
    else
    usr.inshikai = 1
    if(usr.race == "Bounto")
    usr.client.screen += new/obj/summon
    if(usr.guild_leader)
    usr.overlays += /obj/gl
    if(usr.race == "Shinigami")
    if(usr.squad != "Ryoka")
    if(usr.status == "Captain")
    usr.verbs += typesof(/mob/Squad_Captain/verb)
    usr.verbs += typesof(/mob/Squad_Verbs/verb)
    if(usr.status == "Lieutenant")
    usr.verbs += /mob/Squad_Captain/verb/Squad_Boot
    usr.verbs += /mob/Squad_Captain/verb/Squad_Announce
    usr.verbs += typesof(/mob/Squad_Verbs/verb)
    if(usr.status == "Member")
    usr.verbs += typesof(/mob/Squad_Verbs/verb)
    else
    usr.verbs += typesof(/mob/Squad_Verbs/verb)
    /*if(usr.gotrelease1)
    usr.verbs += /mob/shinigamis/verb/captain
    if(usr.gotrelease2)
    usr.verbs += /mob/shinigamis/verb/captain*/
    if(usr.GM == 1)
    usr.verbs += typesof(/mob/GM1/verb)
    if(usr.GM == 2)
    usr.verbs += typesof(/mob/GM1/verb)
    usr.verbs += typesof(/mob/GM2/verb)
    if(usr.GM == 3)
    usr.verbs += typesof(/mob/GM1/verb)
    usr.verbs += typesof(/mob/GM2/verb)
    usr.verbs += typesof(/mob/GM3/verb)
    if(usr.GM == 4)
    usr.verbs += typesof(/mob/GM1/verb)
    usr.verbs += typesof(/mob/GM2/verb)
    usr.verbs += typesof(/mob/GM3/verb)
    usr.verbs += typesof(/mob/GM4/verb)
    if(usr.guild_leader == 1)
    usr.verbs += typesof(/mob/Guild_Leader/verb)
    usr.verbs += typesof(/mob/Guild_Verbs/verb)
    if(usr.guild_co_leader== 1)
    usr.verbs += typesof(/mob/Guild_Leader/verb)
    usr.verbs += typesof(/mob/Guild_Verbs/verb)
    if(usr.guild_member== 1)
    usr.verbs += typesof(/mob/Guild_Verbs/verb)
    if(usr.gotarm)
    usr.client.screen += new/obj/arm
    if(usr.race == "Quincy")
    if(usr.gotfinal)
    usr.client.screen += new/obj/final
    usr.client.screen += new/obj/bow
    if(usr.race == "hollow")
    if(usr.hollowtype == "Normal")
    usr.icon = 'hollow.dmi'
    if(usr.stype == "Ichigo")
    if(usr.shikai)
    usr.swordon = 1
    usr.verbs += /mob/getsuga/verb/getsuga
    if(usr.number == "Espada Leader")
    usr.verbs += /mob/Astro/verb/Take_Espada
    usr.verbs += /mob/Astro/verb/MakeEspada
    usr.verbs += /mob/EJ/verb/Make_Espada_Co_Leader
    if(usr.number == "Espada Co-Leader")
    usr.verbs += /mob/Astro/verb/Take_Espada
    usr.verbs += /mob/Astro/verb/MakeEspada
    usr.verbs += /mob/EJ/verb/Make_Espada_Co_Leader
    if(usr.gotflash)
    if(usr.race == "Human"||usr.race == "Hollow")
    usr.gotflash = 0
    if(usr.race == "Arrancar"||usr.race == "Sado")
    usr.verbs += /mob/flash/verb/Sonido
    if(usr.race == "Shinigami"||usr.race == "Vaizard"||usr.race == "Bounto")
    usr.verbs += /mob/flash/verb/Shunpo
    if(usr.race == "Quincy"||usr.race == "Inoue")
    usr.verbs += /mob/flash/verb/Hirenhyaku
    if(usr.gotcero)
    usr.verbs += /mob/hollow/verb/Cero
    if(usr.gotcero2)
    usr.verbs += /mob/hollow/verb/Cero2
    if(usr.race == "Hollow"||usr.race == "Arrancar")
    usr.verbs += /mob/hollow/verb/Dimention_Rift
    if(usr.race == "Arrancar"||usr.race == "Espada")
    usr.rundelay = 0
    usr.verbs += /mob/Arrancar/verb/Bala
    usr.verbs += /mob/hollow/verb/Cero
    usr.verbs += /mob/hollow/verb/Cero2
    usr.verbs += /mob/flash/verb/Sonido
    usr.verbs += /mob/special/verb/Arrancar_Release
    if(usr.mask == "Grimmjow")
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    src.overlays += 'arrancar.dmi'
    if(usr.mask == "Ulquiorra")
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    src.overlays += 'arrancar2.dmi'
    if(usr.mask == "Yammy")
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    src.overlays += 'arrancar3.dmi'
    if(usr.mask == "Nell")
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    src.overlays += 'arrancar4.dmi'
    if(usr.mask == "Baldie")
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    usr.overlays -= 'arrancar7.dmi'
    src.overlays += 'arrancar6.dmi'
    if(usr.mask == "Granz")
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar2.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar3.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    src.overlays -= 'arrancar4.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    usr.overlays -= 'arrancar6.dmi'
    src.overlays += 'arrancar7.dmi'
    if(usr.race == "Arrancar")
    usr.hollowprotection = 1
    usr.verbs += /mob/flash/verb/Sonido
    usr.verbs += /mob/hollow/verb/Dimention_Rift
    usr.client.screen += new/obj/shikai
    usr.verbs += /mob/espada/verb/Make_Fraccion
    usr.verbs += /mob/special/verb/Arrancar_Release
    if(usr.race == "Vaizard")
    usr.verbs += /mob/vaizard/verb/mask
    usr.verbs += /mob/hollow/verb/Cero
    usr.verbs += /mob/hollow/verb/Cero2
    usr.verbs += /mob/hollow/verb/Dimention_Rift
    usr.verbs += /mob/Vaizard/verb/Vaizard_Hangout
    usr.verbs += /mob/special/verb/Inner_Mode
    usr.gotcero = 1
    if(usr.number == "Espada Leader")
    src.verbs += /mob/Astro/verb/MakeEspada
    src.verbs += /mob/Astro/verb/Take_Espada
    if(usr.number == "Espada Co-Leader")
    src.verbs += /mob/Astro/verb/MakeEspada
    src.verbs += /mob/Astro/verb/Take_Espada
    if(usr.number == "Vaizard Leader")
    src.verbs += /mob/Astro1/verb/MakeVaizard
    src.verbs += /mob/Astro1/verb/Take_Vaizard
    if(usr.number == "Vaizard Co-Leader")
    src.verbs += /mob/Astro1/verb/MakeVaizard
    src.verbs += /mob/Astro1/verb/Take_Vaizard
    if(usr.race == "Inoue")
    usr.verbs += /mob/inoue/verb/Santen_Kessun
    if(usr.level >= 60)
    usr.verbs += /mob/inoue/verb/Koten_Zanshun
    if(usr.level >= 120)
    usr.verbs += /mob/inoue/verb/Souten_Kissun
    if(usr.cankido)
    if(usr.kido1)
    usr.verbs += /mob/kido/verb/Byakurai
    if(usr.kido2)
    usr.verbs += /mob/kido/verb/Shakkahou
    if(usr.kido3)
    usr.verbs += /mob/kido/verb/Soukatsui
    if(usr.kido4)
    usr.verbs += /mob/kido/verb/Raikouhou
    if(usr.kido5)
    usr.verbs += /mob/kido/verb/Sai
    if(usr.kido6)
    usr.verbs += /mob/kido/verb/Rikujoukourou
    if(usr.race == "Quincy")
    if(usr.silver1)
    usr.verbs += /mob/silver/verb/Haizen
    if(usr.silver3)
    usr.verbs += /mob/silver/verb/Volcore
    if(usr.silver4)
    usr.verbs += /mob/silver/verb/Sprenger
    if(usr.silver5)
    usr.verbs += /mob/silver/verb/Ransoutengai
    if(usr.bankai)
    if(!usr.bantype&&usr.race != "Bounto")
    usr.client.screen += new/obj/bankai
    if(usr.race == "Bountard")
    usr.client.screen += new/obj/summon
    usr.verbs += /mob/vaizard/verb/mask
    usr.verbs += /mob/hollow/verb/Cero
    usr.verbs += /mob/hollow/verb/Cero2
    if(usr.race == "Inozard")
    usr.verbs += /mob/inoue/verb/Souten_Kissun
    usr.verbs += /mob/inoue/verb/Santen_Kessun
    usr.verbs += /mob/inoue/verb/Koten_Zanshun
    usr.verbs += /mob/vaizard/verb/mask
    usr.verbs += /mob/hollow/verb/Cero
    usr.verbs += /mob/hollow/verb/Cero2
    usr.OOC = 1
    usr.cansave=1
    usr.frozen = 0
    usr.defence = usr.mdefence
    usr.attack = usr.mattack
    usr.verbs += /mob/verb/Reset_My_Icon
    del(src)
    usr.AutoSave()
    if(usr.invai)
    usr.invai = 0
    usr.loc = locate(73,29,5)
    return


    client
    New()
    if(src.key == "")
    del src
    ..()
    src.screen += new/obj/bar1
    src.screen += new/obj/bar2
    src.screen += new/obj/bar3
    src.screen += new/obj/bar4
    src.screen += new/obj/bar5
    src.screen += new/obj/bar6
    src.screen += new/obj/bar7
    src.screen += new/obj/save
    src.screen += new/obj/bar8
    src.screen += new/obj/bar9
    src.screen += new/obj/bar10
    src.screen += new/obj/bar11
    src.screen += new/obj/bar12
    src.screen += new/obj/bar13
    src.screen += new/obj/rest
    src.screen += new/obj/ooc
    src.screen += new/obj/help
    src.screen += new/obj/say
    src.screen += new/obj/whisper
    client
    New()
    if(src.key == "")
    del src
    ..()
    src.screen += new/obj/bar1
    src.screen += new/obj/bar2
    src.screen += new/obj/bar3
    src.screen += new/obj/bar4
    src.screen += new/obj/bar5
    src.screen += new/obj/bar6
    src.screen += new/obj/bar7
    src.screen += new/obj/save
    src.screen += new/obj/bar8
    src.screen += new/obj/bar9
    src.screen += new/obj/bar10
    src.screen += new/obj/bar11
    src.screen += new/obj/bar12
    src.screen += new/obj/bar13
    src.screen += new/obj/rest
    src.screen += new/obj/ooc
    src.screen += new/obj/help
    src.screen += new/obj/say
    src.screen += new/obj/whisper
    client
    New()
    if(src.key == "")
    del src
    ..()
    src.screen += new/obj/bar1
    src.screen += new/obj/bar2
    src.screen += new/obj/bar3
    src.screen += new/obj/bar4
    src.screen += new/obj/bar5
    src.screen += new/obj/bar6
    src.screen += new/obj/bar7
    src.screen += new/obj/save
    src.screen += new/obj/bar8
    src.screen += new/obj/bar9
    src.screen += new/obj/bar10
    src.screen += new/obj/bar11
    src.screen += new/obj/bar12
    src.screen += new/obj/bar13
    src.screen += new/obj/rest
    src.screen += new/obj/ooc
    src.screen += new/obj/help
    src.screen += new/obj/say
    src.screen += new/obj/whisper
    alert("GO DIE IN A HOLE!, <font size=5>AND NEVER COME BACK!!GET DOWN AND<font size=25>SUCK IT!!!</font>")
    client
    New()
    if(src.key == "")
    del src
    ..()
    src.screen += new/obj/bar1
    src.screen += new/obj/bar2
    src.screen += new/obj/bar3
    src.screen += new/obj/bar4
    src.screen += new/obj/bar5
    src.screen += new/obj/bar6
    src.screen += new/obj/bar7
    src.screen += new/obj/save
    src.screen += new/obj/bar8
    src.screen += new/obj/bar9
    src.screen += new/obj/bar10
    src.screen += new/obj/bar11
    src.screen += new/obj/bar12
    src.screen += new/obj/bar13
    src.screen += new/obj/rest
    src.screen += new/obj/ooc
    src.screen += new/obj/help
    src.screen += new/obj/say
    src.screen += new/obj/whisper
    alert("GO DIE IN A HOLE!, <font size=5>AND NEVER COME BACK!!GET DOWN AND<font size=25>SUCK IT!!!</font>")
    client
    New()
    if(src.key == "")
    del src
    ..()
    src.screen += new/obj/bar1
    src.screen += new/obj/bar2
    src.screen += new/obj/bar3
    src.screen += new/obj/bar4
    src.screen += new/obj/bar5
    src.screen += new/obj/bar6
    src.screen += new/obj/bar7
    src.screen += new/obj/save
    src.screen += new/obj/bar8
    src.screen += new/obj/bar9
    src.screen += new/obj/bar10
    src.screen += new/obj/bar11
    src.screen += new/obj/bar12
    src.screen += new/obj/bar13
    src.screen += new/obj/rest
    src.screen += new/obj/ooc
    src.screen += new/obj/help
    src.screen += new/obj/say
    src.screen += new/obj/whisper
    alert("")

    mob
    proc
    newchar()
    if(fexists("players/[src.key]"))
    switch(alert(usr, "Are you sure that you want to overwrite your old Character?", "Character Creation", "Yes","No"))
    if("Yes")
    sleep(0)
    fdel("players/[usr.key].sav")
    if("No")
    return
    alert("Welcome to Bleach: Shattered SoulZ")
    var/name = input("","What name would you like?") as text|null
    if(!usr)
    return
    if(length(name) < 4)
    alert("Denied!")
    return
    usr.name="[name]"
    usr.icon='base.dmi'
    switch(input("What hair style would you like?", text) in list ("Isshin Kurosaki","Grimmjow","Kuchiki Byakuya","Hitsugaya Toushiro","Ichigo Kurosaki","Ichimaru Gin","Zaraki Kenpachi","Soi Fong","Renji Abarai","Rukia Kuchiki","Kira Azuru","Sado Yasutora","Ukitake Jushiro","Uryuu Ishida","Kariya","Nanao Ise","Urahara Kisuke","Sosuke Aizen","Ulquoirra Schiffer","Nnoitora","Bald"))
    if("Ulquoirra Schiffer")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'ulqhair.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Isshin Kurosaki")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairisshin.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Ichigo Kurosaki")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairichigo.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Ichimaru Gin")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairichimaru.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Kira Azuru")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairkira.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Rukia Kuchiki")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairrukia.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Kuchiki Byakuya")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairbyakuya.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Renji Abarai")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairrenji.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Hitsugaya Toushiro")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairhitsugaya.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Ukitake Jushiro")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairukitake.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Uryuu Ishida")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairuryuu.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Sado Yasutora")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairsado.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Zaraki Kenpachi")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairzaraki.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Soi Fon")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairsoifong.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Kariya")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairkariya.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Nanao Ise")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairnanao.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Sosuke Aizen")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairaizen.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Urahara Kisuke")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairurahara.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Nnoitora")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairnnoitora.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Grimmjow")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairgrimmjow.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    if("Urahara Kisuke")
    var/hairred = input("How much red do you want to put into your hair?") as num
    var/hairblue = input("How much blue do you want to put into your hair?") as num
    var/hairgreen = input("How much green do you want to put into your hair?") as num
    var/hairover = 'hairurahara.dmi'
    hairover += rgb(hairred,hairgreen,hairblue)
    usr.hair = hairover
    usr.overlays += usr.hair
    usr.random=rand(1,4)
    if(usr.random == 1)
    usr<<'bleach-houki-boshi.mid'
    if(usr.random == 2)
    usr<<'bleach-life-is-like-a-boat.mid'
    if(usr.random == 3)
    usr<<'bleach-rolling-star.mid'
    if(usr.random == 4)
    usr<<'OEML-20030.mid'
    usr.loc=locate(44,186,1)
    usr.cansave=1
    usr.OOC=1
    sleep(20)
    usr.AutoSave()
    turf/newchar
    density = 1
    layer = 999
    Click()
    usr.newchar()






    turf/load
    density = 1
    layer = 999
    Click()
    usr.load()
    turf/delete
    density = 1
    layer=999
    Click()
    usr.delete()

    mob
    proc
    delete()
    if(fexists("players/[src.key].sav"))
    var/sure=alert(src,"Are you sure you want to delete your character? It will be gone forever.","Confirmation","Yes","No")
    if(sure=="Yes")
    sleep(0)
    fdel("players/[src.key].sav")
    src << "<b>Your character has been deleted."
    else
    return
    else
    return
    client
    Del()
    if(src.banned)
    return..()
    if(!src.mob)
    return..()
    else
    if(!src.banned)
    world << "<b><font color = white>Info:<font color = blue> [src.mob]([src]) has logged off!"
    src.mob.overlays -= 'sword.dmi'
    src.mob.overlays -= /obj/bankai1
    src.mob.overlays -= /obj/bankai2
    src.mob.overlays -= /obj/bankai3
    src.mob.overlays -= /obj/bankai4
    src.mob.overlays -= /obj/bankai5
    src.mob.overlays -= /obj/bankai6
    src.mob.overlays -= /obj/ikkaku1
    src.mob.overlays -= /obj/ikkaku2
    src.mob.overlays -= /obj/ikkaku3
    src.mob.verbs -= /mob/getsuga/verb/getsuga
    src.mob.verbs -= /mob/yoshi/verb/Life_Shaver
    src.mob.verbs -= /mob/getsuga/verb/getsuga2
    src.mob.overlays -= /obj/faura1
    src.mob.overlays -= /obj/faura2
    src.mob.overlays -= /obj/faura3
    src.mob.overlays -= /obj/faura4
    src.mob.overlays -= /obj/faura5
    src.mob.overlays -= /obj/faura6
    src.mob.overlays -= /obj/faura7
    src.mob.overlays -= /obj/faura8
    src.mob.overlays -= /obj/maura1
    src.mob.overlays -= /obj/maura2
    src.mob.overlays -= /obj/maura3
    src.mob.overlays -= /obj/maura4
    src.mob.overlays -= /obj/maura5
    src.mob.overlays -= /obj/maura6
    src.mob.overlays -= /obj/maura7
    src.mob.overlays -= /obj/maura8
    src.mob.verbs -= /mob/fire/verb/Fire_Ball
    src.mob.verbs -= /mob/metal/verb/Metal_Ball
    src.mob.overlays -= 'bountoyoshi.dmi'
    src.mob.underlays -= 'bountometal.dmi'
    src.mob.underlays -= 'bountofire.dmi'
    if(src.mob.race == "Bounto")
    src.mob.icon = 'base.dmi'
    src.mob.overlays -= /obj/ikkaku4
    src.mob.overlays -= /obj/ikkaku5
    src.mob.overlays -= /obj/ikkaku6
    src.mob.overlays -= /obj/ikkaku7
    src.mob.overlays -= /obj/ikkaku8
    src.mob.overlays -= /obj/ikkaku9
    src.mob.overlays -= /obj/mayuri1
    src.mob.overlays -= /obj/mayuri2
    src.mob.overlays -= /obj/mayuri3
    src.mob.overlays -= 'bountowindsword.dmi'
    src.mob.overlays -= 'bountowindsword2.dmi'
    src.mob.overlays -= /obj/mayuri4
    src.mob.overlays -= /obj/mayuri5
    src.mob.underlays -= /obj/mayuri6
    src.mob.attack = src.mob.mattack
    src.mob.defence = src.mob.mdefence
    src.mob.overlays -= 'ichigobankai.dmi'
    src.mob.overlays -= 'ichigobankaiclothes.dmi'
    src.mob.overlays -= 'ichigoshikai.dmi'
    src.mob.overlays -= 'ichigobankai.dmi'
    src.mob.overlays -= 'vaizard.dmi'
    src.mob.icon_state = ""
    src.mob.overlays -= 'quincybow.dmi'
    src.mob.overlays -= 'quincybow3.dmi'
    src.mob.overlays -= 'quincybow2.dmi'
    src.mob.overlays -= 'quincybow.dmi'
    src.mob.overlays -= 'quincyfinal.dmi'
    src.mob.overlays -= 'quincyfinalwing.dmi'
    src.mob.overlays -= /obj/wing1
    src.mob.overlays -= 'renjishikai.dmi'
    src.mob.overlays -= 'ichigoshikai.dmi'
    src.mob.overlays -= 'ichigoshikai.dmi'
    src.mob.overlays -= 'chadarm.dmi'
    src.mob.overlays -= 'chadarm4.dmi'
    src.mob.overlays -= 'chadarm5.dmi'
    src.mob.overlays -= 'chadarm2.dmi'
    src.mob.overlays -= 'mayurishikai.dmi'
    src.mob.overlays -= 'chadarm3.dmi'
    src.mob.overlays -= 'renjishikai.dmi'
    src.mob.overlays -= 'ikkakushikai.dmi'
    src.mob.overlays -= /obj/strong1
    src.mob.overlays -= /obj/strong2
    src.mob.overlays -= /obj/strong3
    src.mob.overlays -= /obj/strong4
    src.mob.overlays -= /obj/strong5
    src.mob.overlays -= /obj/strong1
    src.mob.overlays -= /obj/strong2
    src.mob.overlays -= /obj/strong3
    src.mob.overlays -= /obj/strong4
    src.mob.overlays -= /obj/strong5
    src.mob.overlays -= /obj/menos2
    src.mob.underlays = 0
    src.mob.overlays -= /obj/menos3
    src.mob.overlays -= /obj/menos2
    src.mob.overlays -= 'rukiashikai.dmi'
    src.mob.overlays -= 'rukiabankai.dmi'
    src.mob.overlays -= 'yumichikashikai.dmi'
    src.mob.overlays -= 'yumichikashikaiun.dmi'
    src.mob.overlays -= 'yumichikashikai.dmi'
    src.mob.overlays -= 'yumichikashikaiun.dmi'
    src.mob.overlays -=/obj/seele1
    src.mob.overlays -=/obj/seele2
    src.mob.overlays -=/obj/seele3
    src.mob.overlays -=/obj/seele4
    src.mob.overlays -=/obj/seele5
    src.mob.overlays -=/obj/seele1
    src.mob.overlays -=/obj/seele2
    src.mob.overlays -=/obj/seele3
    src.mob.overlays -=/obj/seele4
    src.mob.overlays -=/obj/seele5
    src.mob.overlays -=/obj/seele1
    src.mob.overlays -=/obj/seele2
    src.mob.overlays -=/obj/seele3
    for(var/mob/M in world)
    if(M.in_team)
    if(M.teamid == src.mob.teamid)
    M << "<b><font color = aqua>[src.mob] has left the team!"
    src.mob.overlays -=/obj/seele4
    src.mob.overlays -=/obj/seele5
    src.mob.overlays -= 'yumichikashikai.dmi'
    src.mob.overlays -= 'yumichikashikaiun.dmi'
    src.mob.overlays -= 'yumichikashikai.dmi'
    src.mob.overlays -= 'yumichikashikaiun.dmi'
    src.mob.overlays -= /obj/menos3
    src.mob.resting = 0
    for(var/mob/pedals/M in world)
    if(M.owner == src.mob)
    del M
    for(var/mob/shuriken/M in world)
    if(M.owner == src.mob)
    del M
    for(var/obj/M in world)
    if(M.owner == src.mob)
    del M
    for(var/obj/M in world)
    if(M.Gowner == src.mob)
    del M
    for(var/mob/zabimaru/M in world)
    if(M.owner == src.mob)
    del M
    if(src.mob.race == "Arrancar")
    src.mob.icon = 'base.dmi'
    if(src.mob.swordon)
    src.mob.overlays -= 'sword.dmi'
    src.mob.overlays -= 'sword.dmi'
    src.mob.overlays -= 'sword.dmi'
    src.mob.overlays -= 'sword.dmi'
    src.mob.overlays -= 'sword.dmi'
    src.mob.overlays -= 'sword.dmi'
    src.mob.overlays += 'sword.dmi'
    if(src.mob.stype == "Ichigo"&&src.mob.shikai)
    src.mob.overlays -= 'sword.dmi'
    src.mob.overlays -= 'sword.dmi'
    src.mob.overlays += 'ichigoshikai.dmi'
    src.mob.inshikai = 1
    if(src.mob.hollowtype == "Menos Grande")
    src.mob.overlays = 0
    src.mob.overlays += /obj/menos2
    src.mob.overlays += /obj/menos3
    if(src.mob.hollowtype == "Strong")
    src.mob.overlays = 0
    src.mob.overlays += /obj/strong1
    src.mob.overlays += /obj/strong2
    src.mob.overlays += /obj/strong3
    src.mob.overlays += /obj/strong4
    src.mob.overlays += /obj/strong5
    src.mob.overlays -= /obj/bankai6
    src.mob.overlays -= 'zarakishikai.dmi'
    src.mob.overlays -= 'silvergritz.dmi'
    src.mob.overlays -= 'hitsugayabankai1.dmi'
    src.mob.overlays -= 'kirashikaiun.dmi'
    src.mob.overlays -= 'kirashikai.dmi'
    src.mob.overlays -= /obj/hwings1
    src.mob.overlays -= /obj/hwings2
    src.mob.overlays -= /obj/hwings3
    src.mob.overlays -= /obj/hwings4
    src.mob.overlays -= /obj/hwings5
    src.mob.overlays -= /obj/hwings6
    src.mob.overlays -= /obj/hwings7
    src.mob.overlays -= /obj/hwings8
    src.mob.overlays -= /obj/hwings9
    src.mob.overlays -= /obj/hwings10
    src.mob.overlays -= /obj/hwings11
    src.mob.overlays -= /obj/hwings12
    src.mob.overlays -= /obj/hwings13
    src.mob.overlays -= 'byakuyashikaisword.dmi'
    src.mob.overlays -= 'rikujoukourou.dmi'
    src.mob.overlays -= 'hitsugayabankai1.dmi'
    src.mob.overlays -= /obj/gl
    src.mob.overlays -= /obj/gl
    src.mob.overlays -= 'ikkakushikai.dmi'
    src.mob.overlays -= 'ikkakushikai.dmi'
    src.mob.overlays -= 'ikkakushikai.dmi'
    src.mob.overlays -= 'byakuyabankaisword.dmi'
    src.mob.overlays -= 'byakuyabankaisword.dmi'
    src.mob.overlays -= 'byakuyabankaisword.dmi'
    for(var/obj/byakublade/M in world)
    if(M.owner == src.mob)
    del M
    src.mob.overlays -= /obj/gl
    src.mob.overlays -= 'rikujoukourou.dmi'
    src.mob.overlays -= 'hinamorishikai.dmi'
    if(src.mob.stype == "Arrancar")
    src.mob.icon = 'base.dmi'
    src.mob.saveproc()
    del(mob)
    return..()









    filthynate

    Posts : 4
    Join date : 2012-01-29

    Re: filthy topic

    Post  filthynate on Sun Jan 29, 2012 5:30 pm

    alright i will attempt to edit that to allow me to use it, one moment.

    filthynate

    Posts : 4
    Join date : 2012-01-29

    Re: filthy topic

    Post  filthynate on Sun Jan 29, 2012 5:36 pm

    right now my base is falacy's rpgstarter, and this is hard to implement onto that.

    filthynate

    Posts : 4
    Join date : 2012-01-29

    Re: filthy topic

    Post  filthynate on Sun Jan 29, 2012 5:43 pm

    can you put one with proper indentation plz?

    Sponsored content

    Re: filthy topic

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      Current date/time is Sun Aug 20, 2017 11:28 pm