ok m here
2 posters
filthy topic
filthynate- Posts : 4
Join date : 2012-01-29
- Post n°2
Re: filthy topic
alright, what is the code for the character creator
tetsuga20- Admin
- Posts : 7
Join date : 2012-01-12
- Post n°3
Re: filthy topic
this is what i use sometimes
#define DEBUG
mob
verb
OOC_Toggle()
if(usr.OOC)
usr.OOC = 0
usr << "<b>[usr] has turned his OOC off!"
else
usr.OOC = 1
usr << "<b>[usr] has turned his OOC on!"
mob
var
tmp/joe = 0
mob
proc
load()
if(!src)
return
if(src.joe)
return
if(fexists("players/[usr.key]"))
var/savefile/load
load = new ("players/[usr.key]")
load["mob"] >> usr
load["x"] >> usr.x
load["y"] >> usr.y
load["z"] >> usr.z
world<<"<font size=2><font color=white><B>Info:<font color = blue> [usr] has Logged On The Server."
usr.joe = 1
if(usr.shikai)
if(usr.race == "Shinigami"||usr.race == "Vaizard"||usr.race == "Arrancar")
if(usr.stype != "Ichigo")
usr.client.screen += new/obj/shikai
else
usr.inshikai = 1
if(usr.race == "Bounto")
usr.client.screen += new/obj/summon
if(usr.guild_leader)
usr.overlays += /obj/gl
if(usr.race == "Shinigami")
if(usr.squad != "Ryoka")
if(usr.status == "Captain")
usr.verbs += typesof(/mob/Squad_Captain/verb)
usr.verbs += typesof(/mob/Squad_Verbs/verb)
if(usr.status == "Lieutenant")
usr.verbs += /mob/Squad_Captain/verb/Squad_Boot
usr.verbs += /mob/Squad_Captain/verb/Squad_Announce
usr.verbs += typesof(/mob/Squad_Verbs/verb)
if(usr.status == "Member")
usr.verbs += typesof(/mob/Squad_Verbs/verb)
else
usr.verbs += typesof(/mob/Squad_Verbs/verb)
/*if(usr.gotrelease1)
usr.verbs += /mob/shinigamis/verb/captain
if(usr.gotrelease2)
usr.verbs += /mob/shinigamis/verb/captain*/
if(usr.GM == 1)
usr.verbs += typesof(/mob/GM1/verb)
if(usr.GM == 2)
usr.verbs += typesof(/mob/GM1/verb)
usr.verbs += typesof(/mob/GM2/verb)
if(usr.GM == 3)
usr.verbs += typesof(/mob/GM1/verb)
usr.verbs += typesof(/mob/GM2/verb)
usr.verbs += typesof(/mob/GM3/verb)
if(usr.GM == 4)
usr.verbs += typesof(/mob/GM1/verb)
usr.verbs += typesof(/mob/GM2/verb)
usr.verbs += typesof(/mob/GM3/verb)
usr.verbs += typesof(/mob/GM4/verb)
if(usr.guild_leader == 1)
usr.verbs += typesof(/mob/Guild_Leader/verb)
usr.verbs += typesof(/mob/Guild_Verbs/verb)
if(usr.guild_co_leader== 1)
usr.verbs += typesof(/mob/Guild_Leader/verb)
usr.verbs += typesof(/mob/Guild_Verbs/verb)
if(usr.guild_member== 1)
usr.verbs += typesof(/mob/Guild_Verbs/verb)
if(usr.gotarm)
usr.client.screen += new/obj/arm
if(usr.race == "Quincy")
if(usr.gotfinal)
usr.client.screen += new/obj/final
usr.client.screen += new/obj/bow
if(usr.race == "hollow")
if(usr.hollowtype == "Normal")
usr.icon = 'hollow.dmi'
if(usr.stype == "Ichigo")
if(usr.shikai)
usr.swordon = 1
usr.verbs += /mob/getsuga/verb/getsuga
if(usr.number == "Espada Leader")
usr.verbs += /mob/Astro/verb/Take_Espada
usr.verbs += /mob/Astro/verb/MakeEspada
usr.verbs += /mob/EJ/verb/Make_Espada_Co_Leader
if(usr.number == "Espada Co-Leader")
usr.verbs += /mob/Astro/verb/Take_Espada
usr.verbs += /mob/Astro/verb/MakeEspada
usr.verbs += /mob/EJ/verb/Make_Espada_Co_Leader
if(usr.gotflash)
if(usr.race == "Human"||usr.race == "Hollow")
usr.gotflash = 0
if(usr.race == "Arrancar"||usr.race == "Sado")
usr.verbs += /mob/flash/verb/Sonido
if(usr.race == "Shinigami"||usr.race == "Vaizard"||usr.race == "Bounto")
usr.verbs += /mob/flash/verb/Shunpo
if(usr.race == "Quincy"||usr.race == "Inoue")
usr.verbs += /mob/flash/verb/Hirenhyaku
if(usr.gotcero)
usr.verbs += /mob/hollow/verb/Cero
if(usr.gotcero2)
usr.verbs += /mob/hollow/verb/Cero2
if(usr.race == "Hollow"||usr.race == "Arrancar")
usr.verbs += /mob/hollow/verb/Dimention_Rift
if(usr.race == "Arrancar"||usr.race == "Espada")
usr.rundelay = 0
usr.verbs += /mob/Arrancar/verb/Bala
usr.verbs += /mob/hollow/verb/Cero
usr.verbs += /mob/hollow/verb/Cero2
usr.verbs += /mob/flash/verb/Sonido
usr.verbs += /mob/special/verb/Arrancar_Release
if(usr.mask == "Grimmjow")
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
src.overlays += 'arrancar.dmi'
if(usr.mask == "Ulquiorra")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
src.overlays += 'arrancar2.dmi'
if(usr.mask == "Yammy")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
src.overlays += 'arrancar3.dmi'
if(usr.mask == "Nell")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
src.overlays += 'arrancar4.dmi'
if(usr.mask == "Baldie")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
src.overlays += 'arrancar6.dmi'
if(usr.mask == "Granz")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
src.overlays += 'arrancar7.dmi'
if(usr.race == "Arrancar")
usr.hollowprotection = 1
usr.verbs += /mob/flash/verb/Sonido
usr.verbs += /mob/hollow/verb/Dimention_Rift
usr.client.screen += new/obj/shikai
usr.verbs += /mob/espada/verb/Make_Fraccion
usr.verbs += /mob/special/verb/Arrancar_Release
if(usr.race == "Vaizard")
usr.verbs += /mob/vaizard/verb/mask
usr.verbs += /mob/hollow/verb/Cero
usr.verbs += /mob/hollow/verb/Cero2
usr.verbs += /mob/hollow/verb/Dimention_Rift
usr.verbs += /mob/Vaizard/verb/Vaizard_Hangout
usr.verbs += /mob/special/verb/Inner_Mode
usr.gotcero = 1
if(usr.number == "Espada Leader")
src.verbs += /mob/Astro/verb/MakeEspada
src.verbs += /mob/Astro/verb/Take_Espada
if(usr.number == "Espada Co-Leader")
src.verbs += /mob/Astro/verb/MakeEspada
src.verbs += /mob/Astro/verb/Take_Espada
if(usr.number == "Vaizard Leader")
src.verbs += /mob/Astro1/verb/MakeVaizard
src.verbs += /mob/Astro1/verb/Take_Vaizard
if(usr.number == "Vaizard Co-Leader")
src.verbs += /mob/Astro1/verb/MakeVaizard
src.verbs += /mob/Astro1/verb/Take_Vaizard
if(usr.race == "Inoue")
usr.verbs += /mob/inoue/verb/Santen_Kessun
if(usr.level >= 60)
usr.verbs += /mob/inoue/verb/Koten_Zanshun
if(usr.level >= 120)
usr.verbs += /mob/inoue/verb/Souten_Kissun
if(usr.cankido)
if(usr.kido1)
usr.verbs += /mob/kido/verb/Byakurai
if(usr.kido2)
usr.verbs += /mob/kido/verb/Shakkahou
if(usr.kido3)
usr.verbs += /mob/kido/verb/Soukatsui
if(usr.kido4)
usr.verbs += /mob/kido/verb/Raikouhou
if(usr.kido5)
usr.verbs += /mob/kido/verb/Sai
if(usr.kido6)
usr.verbs += /mob/kido/verb/Rikujoukourou
if(usr.race == "Quincy")
if(usr.silver1)
usr.verbs += /mob/silver/verb/Haizen
if(usr.silver3)
usr.verbs += /mob/silver/verb/Volcore
if(usr.silver4)
usr.verbs += /mob/silver/verb/Sprenger
if(usr.silver5)
usr.verbs += /mob/silver/verb/Ransoutengai
if(usr.bankai)
if(!usr.bantype&&usr.race != "Bounto")
usr.client.screen += new/obj/bankai
if(usr.race == "Bountard")
usr.client.screen += new/obj/summon
usr.verbs += /mob/vaizard/verb/mask
usr.verbs += /mob/hollow/verb/Cero
usr.verbs += /mob/hollow/verb/Cero2
if(usr.race == "Inozard")
usr.verbs += /mob/inoue/verb/Souten_Kissun
usr.verbs += /mob/inoue/verb/Santen_Kessun
usr.verbs += /mob/inoue/verb/Koten_Zanshun
usr.verbs += /mob/vaizard/verb/mask
usr.verbs += /mob/hollow/verb/Cero
usr.verbs += /mob/hollow/verb/Cero2
usr.OOC = 1
usr.cansave=1
usr.frozen = 0
usr.defence = usr.mdefence
usr.attack = usr.mattack
usr.verbs += /mob/verb/Reset_My_Icon
del(src)
usr.AutoSave()
if(usr.invai)
usr.invai = 0
usr.loc = locate(73,29,5)
return
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
alert("GO DIE IN A HOLE!, <font size=5>AND NEVER COME BACK!!GET DOWN AND<font size=25>SUCK IT!!!</font>")
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
alert("GO DIE IN A HOLE!, <font size=5>AND NEVER COME BACK!!GET DOWN AND<font size=25>SUCK IT!!!</font>")
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
alert("")
mob
proc
newchar()
if(fexists("players/[src.key]"))
switch(alert(usr, "Are you sure that you want to overwrite your old Character?", "Character Creation", "Yes","No"))
if("Yes")
sleep(0)
fdel("players/[usr.key].sav")
if("No")
return
alert("Welcome to Bleach: Shattered SoulZ")
var/name = input("","What name would you like?") as text|null
if(!usr)
return
if(length(name) < 4)
alert("Denied!")
return
usr.name="[name]"
usr.icon='base.dmi'
switch(input("What hair style would you like?", text) in list ("Isshin Kurosaki","Grimmjow","Kuchiki Byakuya","Hitsugaya Toushiro","Ichigo Kurosaki","Ichimaru Gin","Zaraki Kenpachi","Soi Fong","Renji Abarai","Rukia Kuchiki","Kira Azuru","Sado Yasutora","Ukitake Jushiro","Uryuu Ishida","Kariya","Nanao Ise","Urahara Kisuke","Sosuke Aizen","Ulquoirra Schiffer","Nnoitora","Bald"))
if("Ulquoirra Schiffer")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'ulqhair.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Isshin Kurosaki")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairisshin.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Ichigo Kurosaki")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairichigo.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Ichimaru Gin")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairichimaru.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Kira Azuru")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairkira.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Rukia Kuchiki")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairrukia.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Kuchiki Byakuya")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairbyakuya.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Renji Abarai")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairrenji.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Hitsugaya Toushiro")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairhitsugaya.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Ukitake Jushiro")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairukitake.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Uryuu Ishida")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairuryuu.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Sado Yasutora")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairsado.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Zaraki Kenpachi")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairzaraki.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Soi Fon")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairsoifong.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Kariya")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairkariya.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Nanao Ise")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairnanao.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Sosuke Aizen")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairaizen.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Urahara Kisuke")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairurahara.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Nnoitora")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairnnoitora.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Grimmjow")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairgrimmjow.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Urahara Kisuke")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairurahara.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
usr.random=rand(1,4)
if(usr.random == 1)
usr<<'bleach-houki-boshi.mid'
if(usr.random == 2)
usr<<'bleach-life-is-like-a-boat.mid'
if(usr.random == 3)
usr<<'bleach-rolling-star.mid'
if(usr.random == 4)
usr<<'OEML-20030.mid'
usr.loc=locate(44,186,1)
usr.cansave=1
usr.OOC=1
sleep(20)
usr.AutoSave()
turf/newchar
density = 1
layer = 999
Click()
usr.newchar()
turf/load
density = 1
layer = 999
Click()
usr.load()
turf/delete
density = 1
layer=999
Click()
usr.delete()
mob
proc
delete()
if(fexists("players/[src.key].sav"))
var/sure=alert(src,"Are you sure you want to delete your character? It will be gone forever.","Confirmation","Yes","No")
if(sure=="Yes")
sleep(0)
fdel("players/[src.key].sav")
src << "<b>Your character has been deleted."
else
return
else
return
client
Del()
if(src.banned)
return..()
if(!src.mob)
return..()
else
if(!src.banned)
world << "<b><font color = white>Info:<font color = blue> [src.mob]([src]) has logged off!"
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= /obj/bankai1
src.mob.overlays -= /obj/bankai2
src.mob.overlays -= /obj/bankai3
src.mob.overlays -= /obj/bankai4
src.mob.overlays -= /obj/bankai5
src.mob.overlays -= /obj/bankai6
src.mob.overlays -= /obj/ikkaku1
src.mob.overlays -= /obj/ikkaku2
src.mob.overlays -= /obj/ikkaku3
src.mob.verbs -= /mob/getsuga/verb/getsuga
src.mob.verbs -= /mob/yoshi/verb/Life_Shaver
src.mob.verbs -= /mob/getsuga/verb/getsuga2
src.mob.overlays -= /obj/faura1
src.mob.overlays -= /obj/faura2
src.mob.overlays -= /obj/faura3
src.mob.overlays -= /obj/faura4
src.mob.overlays -= /obj/faura5
src.mob.overlays -= /obj/faura6
src.mob.overlays -= /obj/faura7
src.mob.overlays -= /obj/faura8
src.mob.overlays -= /obj/maura1
src.mob.overlays -= /obj/maura2
src.mob.overlays -= /obj/maura3
src.mob.overlays -= /obj/maura4
src.mob.overlays -= /obj/maura5
src.mob.overlays -= /obj/maura6
src.mob.overlays -= /obj/maura7
src.mob.overlays -= /obj/maura8
src.mob.verbs -= /mob/fire/verb/Fire_Ball
src.mob.verbs -= /mob/metal/verb/Metal_Ball
src.mob.overlays -= 'bountoyoshi.dmi'
src.mob.underlays -= 'bountometal.dmi'
src.mob.underlays -= 'bountofire.dmi'
if(src.mob.race == "Bounto")
src.mob.icon = 'base.dmi'
src.mob.overlays -= /obj/ikkaku4
src.mob.overlays -= /obj/ikkaku5
src.mob.overlays -= /obj/ikkaku6
src.mob.overlays -= /obj/ikkaku7
src.mob.overlays -= /obj/ikkaku8
src.mob.overlays -= /obj/ikkaku9
src.mob.overlays -= /obj/mayuri1
src.mob.overlays -= /obj/mayuri2
src.mob.overlays -= /obj/mayuri3
src.mob.overlays -= 'bountowindsword.dmi'
src.mob.overlays -= 'bountowindsword2.dmi'
src.mob.overlays -= /obj/mayuri4
src.mob.overlays -= /obj/mayuri5
src.mob.underlays -= /obj/mayuri6
src.mob.attack = src.mob.mattack
src.mob.defence = src.mob.mdefence
src.mob.overlays -= 'ichigobankai.dmi'
src.mob.overlays -= 'ichigobankaiclothes.dmi'
src.mob.overlays -= 'ichigoshikai.dmi'
src.mob.overlays -= 'ichigobankai.dmi'
src.mob.overlays -= 'vaizard.dmi'
src.mob.icon_state = ""
src.mob.overlays -= 'quincybow.dmi'
src.mob.overlays -= 'quincybow3.dmi'
src.mob.overlays -= 'quincybow2.dmi'
src.mob.overlays -= 'quincybow.dmi'
src.mob.overlays -= 'quincyfinal.dmi'
src.mob.overlays -= 'quincyfinalwing.dmi'
src.mob.overlays -= /obj/wing1
src.mob.overlays -= 'renjishikai.dmi'
src.mob.overlays -= 'ichigoshikai.dmi'
src.mob.overlays -= 'ichigoshikai.dmi'
src.mob.overlays -= 'chadarm.dmi'
src.mob.overlays -= 'chadarm4.dmi'
src.mob.overlays -= 'chadarm5.dmi'
src.mob.overlays -= 'chadarm2.dmi'
src.mob.overlays -= 'mayurishikai.dmi'
src.mob.overlays -= 'chadarm3.dmi'
src.mob.overlays -= 'renjishikai.dmi'
src.mob.overlays -= 'ikkakushikai.dmi'
src.mob.overlays -= /obj/strong1
src.mob.overlays -= /obj/strong2
src.mob.overlays -= /obj/strong3
src.mob.overlays -= /obj/strong4
src.mob.overlays -= /obj/strong5
src.mob.overlays -= /obj/strong1
src.mob.overlays -= /obj/strong2
src.mob.overlays -= /obj/strong3
src.mob.overlays -= /obj/strong4
src.mob.overlays -= /obj/strong5
src.mob.overlays -= /obj/menos2
src.mob.underlays = 0
src.mob.overlays -= /obj/menos3
src.mob.overlays -= /obj/menos2
src.mob.overlays -= 'rukiashikai.dmi'
src.mob.overlays -= 'rukiabankai.dmi'
src.mob.overlays -= 'yumichikashikai.dmi'
src.mob.overlays -= 'yumichikashikaiun.dmi'
src.mob.overlays -= 'yumichikashikai.dmi'
src.mob.overlays -= 'yumichikashikaiun.dmi'
src.mob.overlays -=/obj/seele1
src.mob.overlays -=/obj/seele2
src.mob.overlays -=/obj/seele3
src.mob.overlays -=/obj/seele4
src.mob.overlays -=/obj/seele5
src.mob.overlays -=/obj/seele1
src.mob.overlays -=/obj/seele2
src.mob.overlays -=/obj/seele3
src.mob.overlays -=/obj/seele4
src.mob.overlays -=/obj/seele5
src.mob.overlays -=/obj/seele1
src.mob.overlays -=/obj/seele2
src.mob.overlays -=/obj/seele3
for(var/mob/M in world)
if(M.in_team)
if(M.teamid == src.mob.teamid)
M << "<b><font color = aqua>[src.mob] has left the team!"
src.mob.overlays -=/obj/seele4
src.mob.overlays -=/obj/seele5
src.mob.overlays -= 'yumichikashikai.dmi'
src.mob.overlays -= 'yumichikashikaiun.dmi'
src.mob.overlays -= 'yumichikashikai.dmi'
src.mob.overlays -= 'yumichikashikaiun.dmi'
src.mob.overlays -= /obj/menos3
src.mob.resting = 0
for(var/mob/pedals/M in world)
if(M.owner == src.mob)
del M
for(var/mob/shuriken/M in world)
if(M.owner == src.mob)
del M
for(var/obj/M in world)
if(M.owner == src.mob)
del M
for(var/obj/M in world)
if(M.Gowner == src.mob)
del M
for(var/mob/zabimaru/M in world)
if(M.owner == src.mob)
del M
if(src.mob.race == "Arrancar")
src.mob.icon = 'base.dmi'
if(src.mob.swordon)
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays += 'sword.dmi'
if(src.mob.stype == "Ichigo"&&src.mob.shikai)
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays += 'ichigoshikai.dmi'
src.mob.inshikai = 1
if(src.mob.hollowtype == "Menos Grande")
src.mob.overlays = 0
src.mob.overlays += /obj/menos2
src.mob.overlays += /obj/menos3
if(src.mob.hollowtype == "Strong")
src.mob.overlays = 0
src.mob.overlays += /obj/strong1
src.mob.overlays += /obj/strong2
src.mob.overlays += /obj/strong3
src.mob.overlays += /obj/strong4
src.mob.overlays += /obj/strong5
src.mob.overlays -= /obj/bankai6
src.mob.overlays -= 'zarakishikai.dmi'
src.mob.overlays -= 'silvergritz.dmi'
src.mob.overlays -= 'hitsugayabankai1.dmi'
src.mob.overlays -= 'kirashikaiun.dmi'
src.mob.overlays -= 'kirashikai.dmi'
src.mob.overlays -= /obj/hwings1
src.mob.overlays -= /obj/hwings2
src.mob.overlays -= /obj/hwings3
src.mob.overlays -= /obj/hwings4
src.mob.overlays -= /obj/hwings5
src.mob.overlays -= /obj/hwings6
src.mob.overlays -= /obj/hwings7
src.mob.overlays -= /obj/hwings8
src.mob.overlays -= /obj/hwings9
src.mob.overlays -= /obj/hwings10
src.mob.overlays -= /obj/hwings11
src.mob.overlays -= /obj/hwings12
src.mob.overlays -= /obj/hwings13
src.mob.overlays -= 'byakuyashikaisword.dmi'
src.mob.overlays -= 'rikujoukourou.dmi'
src.mob.overlays -= 'hitsugayabankai1.dmi'
src.mob.overlays -= /obj/gl
src.mob.overlays -= /obj/gl
src.mob.overlays -= 'ikkakushikai.dmi'
src.mob.overlays -= 'ikkakushikai.dmi'
src.mob.overlays -= 'ikkakushikai.dmi'
src.mob.overlays -= 'byakuyabankaisword.dmi'
src.mob.overlays -= 'byakuyabankaisword.dmi'
src.mob.overlays -= 'byakuyabankaisword.dmi'
for(var/obj/byakublade/M in world)
if(M.owner == src.mob)
del M
src.mob.overlays -= /obj/gl
src.mob.overlays -= 'rikujoukourou.dmi'
src.mob.overlays -= 'hinamorishikai.dmi'
if(src.mob.stype == "Arrancar")
src.mob.icon = 'base.dmi'
src.mob.saveproc()
del(mob)
return..()
#define DEBUG
mob
verb
OOC_Toggle()
if(usr.OOC)
usr.OOC = 0
usr << "<b>[usr] has turned his OOC off!"
else
usr.OOC = 1
usr << "<b>[usr] has turned his OOC on!"
mob
var
tmp/joe = 0
mob
proc
load()
if(!src)
return
if(src.joe)
return
if(fexists("players/[usr.key]"))
var/savefile/load
load = new ("players/[usr.key]")
load["mob"] >> usr
load["x"] >> usr.x
load["y"] >> usr.y
load["z"] >> usr.z
world<<"<font size=2><font color=white><B>Info:<font color = blue> [usr] has Logged On The Server."
usr.joe = 1
if(usr.shikai)
if(usr.race == "Shinigami"||usr.race == "Vaizard"||usr.race == "Arrancar")
if(usr.stype != "Ichigo")
usr.client.screen += new/obj/shikai
else
usr.inshikai = 1
if(usr.race == "Bounto")
usr.client.screen += new/obj/summon
if(usr.guild_leader)
usr.overlays += /obj/gl
if(usr.race == "Shinigami")
if(usr.squad != "Ryoka")
if(usr.status == "Captain")
usr.verbs += typesof(/mob/Squad_Captain/verb)
usr.verbs += typesof(/mob/Squad_Verbs/verb)
if(usr.status == "Lieutenant")
usr.verbs += /mob/Squad_Captain/verb/Squad_Boot
usr.verbs += /mob/Squad_Captain/verb/Squad_Announce
usr.verbs += typesof(/mob/Squad_Verbs/verb)
if(usr.status == "Member")
usr.verbs += typesof(/mob/Squad_Verbs/verb)
else
usr.verbs += typesof(/mob/Squad_Verbs/verb)
/*if(usr.gotrelease1)
usr.verbs += /mob/shinigamis/verb/captain
if(usr.gotrelease2)
usr.verbs += /mob/shinigamis/verb/captain*/
if(usr.GM == 1)
usr.verbs += typesof(/mob/GM1/verb)
if(usr.GM == 2)
usr.verbs += typesof(/mob/GM1/verb)
usr.verbs += typesof(/mob/GM2/verb)
if(usr.GM == 3)
usr.verbs += typesof(/mob/GM1/verb)
usr.verbs += typesof(/mob/GM2/verb)
usr.verbs += typesof(/mob/GM3/verb)
if(usr.GM == 4)
usr.verbs += typesof(/mob/GM1/verb)
usr.verbs += typesof(/mob/GM2/verb)
usr.verbs += typesof(/mob/GM3/verb)
usr.verbs += typesof(/mob/GM4/verb)
if(usr.guild_leader == 1)
usr.verbs += typesof(/mob/Guild_Leader/verb)
usr.verbs += typesof(/mob/Guild_Verbs/verb)
if(usr.guild_co_leader== 1)
usr.verbs += typesof(/mob/Guild_Leader/verb)
usr.verbs += typesof(/mob/Guild_Verbs/verb)
if(usr.guild_member== 1)
usr.verbs += typesof(/mob/Guild_Verbs/verb)
if(usr.gotarm)
usr.client.screen += new/obj/arm
if(usr.race == "Quincy")
if(usr.gotfinal)
usr.client.screen += new/obj/final
usr.client.screen += new/obj/bow
if(usr.race == "hollow")
if(usr.hollowtype == "Normal")
usr.icon = 'hollow.dmi'
if(usr.stype == "Ichigo")
if(usr.shikai)
usr.swordon = 1
usr.verbs += /mob/getsuga/verb/getsuga
if(usr.number == "Espada Leader")
usr.verbs += /mob/Astro/verb/Take_Espada
usr.verbs += /mob/Astro/verb/MakeEspada
usr.verbs += /mob/EJ/verb/Make_Espada_Co_Leader
if(usr.number == "Espada Co-Leader")
usr.verbs += /mob/Astro/verb/Take_Espada
usr.verbs += /mob/Astro/verb/MakeEspada
usr.verbs += /mob/EJ/verb/Make_Espada_Co_Leader
if(usr.gotflash)
if(usr.race == "Human"||usr.race == "Hollow")
usr.gotflash = 0
if(usr.race == "Arrancar"||usr.race == "Sado")
usr.verbs += /mob/flash/verb/Sonido
if(usr.race == "Shinigami"||usr.race == "Vaizard"||usr.race == "Bounto")
usr.verbs += /mob/flash/verb/Shunpo
if(usr.race == "Quincy"||usr.race == "Inoue")
usr.verbs += /mob/flash/verb/Hirenhyaku
if(usr.gotcero)
usr.verbs += /mob/hollow/verb/Cero
if(usr.gotcero2)
usr.verbs += /mob/hollow/verb/Cero2
if(usr.race == "Hollow"||usr.race == "Arrancar")
usr.verbs += /mob/hollow/verb/Dimention_Rift
if(usr.race == "Arrancar"||usr.race == "Espada")
usr.rundelay = 0
usr.verbs += /mob/Arrancar/verb/Bala
usr.verbs += /mob/hollow/verb/Cero
usr.verbs += /mob/hollow/verb/Cero2
usr.verbs += /mob/flash/verb/Sonido
usr.verbs += /mob/special/verb/Arrancar_Release
if(usr.mask == "Grimmjow")
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
src.overlays += 'arrancar.dmi'
if(usr.mask == "Ulquiorra")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
src.overlays += 'arrancar2.dmi'
if(usr.mask == "Yammy")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
src.overlays += 'arrancar3.dmi'
if(usr.mask == "Nell")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
src.overlays += 'arrancar4.dmi'
if(usr.mask == "Baldie")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
usr.overlays -= 'arrancar7.dmi'
src.overlays += 'arrancar6.dmi'
if(usr.mask == "Granz")
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar2.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar3.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
src.overlays -= 'arrancar4.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
usr.overlays -= 'arrancar6.dmi'
src.overlays += 'arrancar7.dmi'
if(usr.race == "Arrancar")
usr.hollowprotection = 1
usr.verbs += /mob/flash/verb/Sonido
usr.verbs += /mob/hollow/verb/Dimention_Rift
usr.client.screen += new/obj/shikai
usr.verbs += /mob/espada/verb/Make_Fraccion
usr.verbs += /mob/special/verb/Arrancar_Release
if(usr.race == "Vaizard")
usr.verbs += /mob/vaizard/verb/mask
usr.verbs += /mob/hollow/verb/Cero
usr.verbs += /mob/hollow/verb/Cero2
usr.verbs += /mob/hollow/verb/Dimention_Rift
usr.verbs += /mob/Vaizard/verb/Vaizard_Hangout
usr.verbs += /mob/special/verb/Inner_Mode
usr.gotcero = 1
if(usr.number == "Espada Leader")
src.verbs += /mob/Astro/verb/MakeEspada
src.verbs += /mob/Astro/verb/Take_Espada
if(usr.number == "Espada Co-Leader")
src.verbs += /mob/Astro/verb/MakeEspada
src.verbs += /mob/Astro/verb/Take_Espada
if(usr.number == "Vaizard Leader")
src.verbs += /mob/Astro1/verb/MakeVaizard
src.verbs += /mob/Astro1/verb/Take_Vaizard
if(usr.number == "Vaizard Co-Leader")
src.verbs += /mob/Astro1/verb/MakeVaizard
src.verbs += /mob/Astro1/verb/Take_Vaizard
if(usr.race == "Inoue")
usr.verbs += /mob/inoue/verb/Santen_Kessun
if(usr.level >= 60)
usr.verbs += /mob/inoue/verb/Koten_Zanshun
if(usr.level >= 120)
usr.verbs += /mob/inoue/verb/Souten_Kissun
if(usr.cankido)
if(usr.kido1)
usr.verbs += /mob/kido/verb/Byakurai
if(usr.kido2)
usr.verbs += /mob/kido/verb/Shakkahou
if(usr.kido3)
usr.verbs += /mob/kido/verb/Soukatsui
if(usr.kido4)
usr.verbs += /mob/kido/verb/Raikouhou
if(usr.kido5)
usr.verbs += /mob/kido/verb/Sai
if(usr.kido6)
usr.verbs += /mob/kido/verb/Rikujoukourou
if(usr.race == "Quincy")
if(usr.silver1)
usr.verbs += /mob/silver/verb/Haizen
if(usr.silver3)
usr.verbs += /mob/silver/verb/Volcore
if(usr.silver4)
usr.verbs += /mob/silver/verb/Sprenger
if(usr.silver5)
usr.verbs += /mob/silver/verb/Ransoutengai
if(usr.bankai)
if(!usr.bantype&&usr.race != "Bounto")
usr.client.screen += new/obj/bankai
if(usr.race == "Bountard")
usr.client.screen += new/obj/summon
usr.verbs += /mob/vaizard/verb/mask
usr.verbs += /mob/hollow/verb/Cero
usr.verbs += /mob/hollow/verb/Cero2
if(usr.race == "Inozard")
usr.verbs += /mob/inoue/verb/Souten_Kissun
usr.verbs += /mob/inoue/verb/Santen_Kessun
usr.verbs += /mob/inoue/verb/Koten_Zanshun
usr.verbs += /mob/vaizard/verb/mask
usr.verbs += /mob/hollow/verb/Cero
usr.verbs += /mob/hollow/verb/Cero2
usr.OOC = 1
usr.cansave=1
usr.frozen = 0
usr.defence = usr.mdefence
usr.attack = usr.mattack
usr.verbs += /mob/verb/Reset_My_Icon
del(src)
usr.AutoSave()
if(usr.invai)
usr.invai = 0
usr.loc = locate(73,29,5)
return
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
alert("GO DIE IN A HOLE!, <font size=5>AND NEVER COME BACK!!GET DOWN AND<font size=25>SUCK IT!!!</font>")
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
alert("GO DIE IN A HOLE!, <font size=5>AND NEVER COME BACK!!GET DOWN AND<font size=25>SUCK IT!!!</font>")
client
New()
if(src.key == "")
del src
..()
src.screen += new/obj/bar1
src.screen += new/obj/bar2
src.screen += new/obj/bar3
src.screen += new/obj/bar4
src.screen += new/obj/bar5
src.screen += new/obj/bar6
src.screen += new/obj/bar7
src.screen += new/obj/save
src.screen += new/obj/bar8
src.screen += new/obj/bar9
src.screen += new/obj/bar10
src.screen += new/obj/bar11
src.screen += new/obj/bar12
src.screen += new/obj/bar13
src.screen += new/obj/rest
src.screen += new/obj/ooc
src.screen += new/obj/help
src.screen += new/obj/say
src.screen += new/obj/whisper
alert("")
mob
proc
newchar()
if(fexists("players/[src.key]"))
switch(alert(usr, "Are you sure that you want to overwrite your old Character?", "Character Creation", "Yes","No"))
if("Yes")
sleep(0)
fdel("players/[usr.key].sav")
if("No")
return
alert("Welcome to Bleach: Shattered SoulZ")
var/name = input("","What name would you like?") as text|null
if(!usr)
return
if(length(name) < 4)
alert("Denied!")
return
usr.name="[name]"
usr.icon='base.dmi'
switch(input("What hair style would you like?", text) in list ("Isshin Kurosaki","Grimmjow","Kuchiki Byakuya","Hitsugaya Toushiro","Ichigo Kurosaki","Ichimaru Gin","Zaraki Kenpachi","Soi Fong","Renji Abarai","Rukia Kuchiki","Kira Azuru","Sado Yasutora","Ukitake Jushiro","Uryuu Ishida","Kariya","Nanao Ise","Urahara Kisuke","Sosuke Aizen","Ulquoirra Schiffer","Nnoitora","Bald"))
if("Ulquoirra Schiffer")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'ulqhair.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Isshin Kurosaki")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairisshin.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Ichigo Kurosaki")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairichigo.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Ichimaru Gin")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairichimaru.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Kira Azuru")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairkira.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Rukia Kuchiki")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairrukia.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Kuchiki Byakuya")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairbyakuya.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Renji Abarai")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairrenji.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Hitsugaya Toushiro")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairhitsugaya.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Ukitake Jushiro")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairukitake.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Uryuu Ishida")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairuryuu.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Sado Yasutora")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairsado.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Zaraki Kenpachi")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairzaraki.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Soi Fon")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairsoifong.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Kariya")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairkariya.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Nanao Ise")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairnanao.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Sosuke Aizen")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairaizen.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Urahara Kisuke")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairurahara.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Nnoitora")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairnnoitora.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Grimmjow")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairgrimmjow.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
if("Urahara Kisuke")
var/hairred = input("How much red do you want to put into your hair?") as num
var/hairblue = input("How much blue do you want to put into your hair?") as num
var/hairgreen = input("How much green do you want to put into your hair?") as num
var/hairover = 'hairurahara.dmi'
hairover += rgb(hairred,hairgreen,hairblue)
usr.hair = hairover
usr.overlays += usr.hair
usr.random=rand(1,4)
if(usr.random == 1)
usr<<'bleach-houki-boshi.mid'
if(usr.random == 2)
usr<<'bleach-life-is-like-a-boat.mid'
if(usr.random == 3)
usr<<'bleach-rolling-star.mid'
if(usr.random == 4)
usr<<'OEML-20030.mid'
usr.loc=locate(44,186,1)
usr.cansave=1
usr.OOC=1
sleep(20)
usr.AutoSave()
turf/newchar
density = 1
layer = 999
Click()
usr.newchar()
turf/load
density = 1
layer = 999
Click()
usr.load()
turf/delete
density = 1
layer=999
Click()
usr.delete()
mob
proc
delete()
if(fexists("players/[src.key].sav"))
var/sure=alert(src,"Are you sure you want to delete your character? It will be gone forever.","Confirmation","Yes","No")
if(sure=="Yes")
sleep(0)
fdel("players/[src.key].sav")
src << "<b>Your character has been deleted."
else
return
else
return
client
Del()
if(src.banned)
return..()
if(!src.mob)
return..()
else
if(!src.banned)
world << "<b><font color = white>Info:<font color = blue> [src.mob]([src]) has logged off!"
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= /obj/bankai1
src.mob.overlays -= /obj/bankai2
src.mob.overlays -= /obj/bankai3
src.mob.overlays -= /obj/bankai4
src.mob.overlays -= /obj/bankai5
src.mob.overlays -= /obj/bankai6
src.mob.overlays -= /obj/ikkaku1
src.mob.overlays -= /obj/ikkaku2
src.mob.overlays -= /obj/ikkaku3
src.mob.verbs -= /mob/getsuga/verb/getsuga
src.mob.verbs -= /mob/yoshi/verb/Life_Shaver
src.mob.verbs -= /mob/getsuga/verb/getsuga2
src.mob.overlays -= /obj/faura1
src.mob.overlays -= /obj/faura2
src.mob.overlays -= /obj/faura3
src.mob.overlays -= /obj/faura4
src.mob.overlays -= /obj/faura5
src.mob.overlays -= /obj/faura6
src.mob.overlays -= /obj/faura7
src.mob.overlays -= /obj/faura8
src.mob.overlays -= /obj/maura1
src.mob.overlays -= /obj/maura2
src.mob.overlays -= /obj/maura3
src.mob.overlays -= /obj/maura4
src.mob.overlays -= /obj/maura5
src.mob.overlays -= /obj/maura6
src.mob.overlays -= /obj/maura7
src.mob.overlays -= /obj/maura8
src.mob.verbs -= /mob/fire/verb/Fire_Ball
src.mob.verbs -= /mob/metal/verb/Metal_Ball
src.mob.overlays -= 'bountoyoshi.dmi'
src.mob.underlays -= 'bountometal.dmi'
src.mob.underlays -= 'bountofire.dmi'
if(src.mob.race == "Bounto")
src.mob.icon = 'base.dmi'
src.mob.overlays -= /obj/ikkaku4
src.mob.overlays -= /obj/ikkaku5
src.mob.overlays -= /obj/ikkaku6
src.mob.overlays -= /obj/ikkaku7
src.mob.overlays -= /obj/ikkaku8
src.mob.overlays -= /obj/ikkaku9
src.mob.overlays -= /obj/mayuri1
src.mob.overlays -= /obj/mayuri2
src.mob.overlays -= /obj/mayuri3
src.mob.overlays -= 'bountowindsword.dmi'
src.mob.overlays -= 'bountowindsword2.dmi'
src.mob.overlays -= /obj/mayuri4
src.mob.overlays -= /obj/mayuri5
src.mob.underlays -= /obj/mayuri6
src.mob.attack = src.mob.mattack
src.mob.defence = src.mob.mdefence
src.mob.overlays -= 'ichigobankai.dmi'
src.mob.overlays -= 'ichigobankaiclothes.dmi'
src.mob.overlays -= 'ichigoshikai.dmi'
src.mob.overlays -= 'ichigobankai.dmi'
src.mob.overlays -= 'vaizard.dmi'
src.mob.icon_state = ""
src.mob.overlays -= 'quincybow.dmi'
src.mob.overlays -= 'quincybow3.dmi'
src.mob.overlays -= 'quincybow2.dmi'
src.mob.overlays -= 'quincybow.dmi'
src.mob.overlays -= 'quincyfinal.dmi'
src.mob.overlays -= 'quincyfinalwing.dmi'
src.mob.overlays -= /obj/wing1
src.mob.overlays -= 'renjishikai.dmi'
src.mob.overlays -= 'ichigoshikai.dmi'
src.mob.overlays -= 'ichigoshikai.dmi'
src.mob.overlays -= 'chadarm.dmi'
src.mob.overlays -= 'chadarm4.dmi'
src.mob.overlays -= 'chadarm5.dmi'
src.mob.overlays -= 'chadarm2.dmi'
src.mob.overlays -= 'mayurishikai.dmi'
src.mob.overlays -= 'chadarm3.dmi'
src.mob.overlays -= 'renjishikai.dmi'
src.mob.overlays -= 'ikkakushikai.dmi'
src.mob.overlays -= /obj/strong1
src.mob.overlays -= /obj/strong2
src.mob.overlays -= /obj/strong3
src.mob.overlays -= /obj/strong4
src.mob.overlays -= /obj/strong5
src.mob.overlays -= /obj/strong1
src.mob.overlays -= /obj/strong2
src.mob.overlays -= /obj/strong3
src.mob.overlays -= /obj/strong4
src.mob.overlays -= /obj/strong5
src.mob.overlays -= /obj/menos2
src.mob.underlays = 0
src.mob.overlays -= /obj/menos3
src.mob.overlays -= /obj/menos2
src.mob.overlays -= 'rukiashikai.dmi'
src.mob.overlays -= 'rukiabankai.dmi'
src.mob.overlays -= 'yumichikashikai.dmi'
src.mob.overlays -= 'yumichikashikaiun.dmi'
src.mob.overlays -= 'yumichikashikai.dmi'
src.mob.overlays -= 'yumichikashikaiun.dmi'
src.mob.overlays -=/obj/seele1
src.mob.overlays -=/obj/seele2
src.mob.overlays -=/obj/seele3
src.mob.overlays -=/obj/seele4
src.mob.overlays -=/obj/seele5
src.mob.overlays -=/obj/seele1
src.mob.overlays -=/obj/seele2
src.mob.overlays -=/obj/seele3
src.mob.overlays -=/obj/seele4
src.mob.overlays -=/obj/seele5
src.mob.overlays -=/obj/seele1
src.mob.overlays -=/obj/seele2
src.mob.overlays -=/obj/seele3
for(var/mob/M in world)
if(M.in_team)
if(M.teamid == src.mob.teamid)
M << "<b><font color = aqua>[src.mob] has left the team!"
src.mob.overlays -=/obj/seele4
src.mob.overlays -=/obj/seele5
src.mob.overlays -= 'yumichikashikai.dmi'
src.mob.overlays -= 'yumichikashikaiun.dmi'
src.mob.overlays -= 'yumichikashikai.dmi'
src.mob.overlays -= 'yumichikashikaiun.dmi'
src.mob.overlays -= /obj/menos3
src.mob.resting = 0
for(var/mob/pedals/M in world)
if(M.owner == src.mob)
del M
for(var/mob/shuriken/M in world)
if(M.owner == src.mob)
del M
for(var/obj/M in world)
if(M.owner == src.mob)
del M
for(var/obj/M in world)
if(M.Gowner == src.mob)
del M
for(var/mob/zabimaru/M in world)
if(M.owner == src.mob)
del M
if(src.mob.race == "Arrancar")
src.mob.icon = 'base.dmi'
if(src.mob.swordon)
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays += 'sword.dmi'
if(src.mob.stype == "Ichigo"&&src.mob.shikai)
src.mob.overlays -= 'sword.dmi'
src.mob.overlays -= 'sword.dmi'
src.mob.overlays += 'ichigoshikai.dmi'
src.mob.inshikai = 1
if(src.mob.hollowtype == "Menos Grande")
src.mob.overlays = 0
src.mob.overlays += /obj/menos2
src.mob.overlays += /obj/menos3
if(src.mob.hollowtype == "Strong")
src.mob.overlays = 0
src.mob.overlays += /obj/strong1
src.mob.overlays += /obj/strong2
src.mob.overlays += /obj/strong3
src.mob.overlays += /obj/strong4
src.mob.overlays += /obj/strong5
src.mob.overlays -= /obj/bankai6
src.mob.overlays -= 'zarakishikai.dmi'
src.mob.overlays -= 'silvergritz.dmi'
src.mob.overlays -= 'hitsugayabankai1.dmi'
src.mob.overlays -= 'kirashikaiun.dmi'
src.mob.overlays -= 'kirashikai.dmi'
src.mob.overlays -= /obj/hwings1
src.mob.overlays -= /obj/hwings2
src.mob.overlays -= /obj/hwings3
src.mob.overlays -= /obj/hwings4
src.mob.overlays -= /obj/hwings5
src.mob.overlays -= /obj/hwings6
src.mob.overlays -= /obj/hwings7
src.mob.overlays -= /obj/hwings8
src.mob.overlays -= /obj/hwings9
src.mob.overlays -= /obj/hwings10
src.mob.overlays -= /obj/hwings11
src.mob.overlays -= /obj/hwings12
src.mob.overlays -= /obj/hwings13
src.mob.overlays -= 'byakuyashikaisword.dmi'
src.mob.overlays -= 'rikujoukourou.dmi'
src.mob.overlays -= 'hitsugayabankai1.dmi'
src.mob.overlays -= /obj/gl
src.mob.overlays -= /obj/gl
src.mob.overlays -= 'ikkakushikai.dmi'
src.mob.overlays -= 'ikkakushikai.dmi'
src.mob.overlays -= 'ikkakushikai.dmi'
src.mob.overlays -= 'byakuyabankaisword.dmi'
src.mob.overlays -= 'byakuyabankaisword.dmi'
src.mob.overlays -= 'byakuyabankaisword.dmi'
for(var/obj/byakublade/M in world)
if(M.owner == src.mob)
del M
src.mob.overlays -= /obj/gl
src.mob.overlays -= 'rikujoukourou.dmi'
src.mob.overlays -= 'hinamorishikai.dmi'
if(src.mob.stype == "Arrancar")
src.mob.icon = 'base.dmi'
src.mob.saveproc()
del(mob)
return..()
filthynate- Posts : 4
Join date : 2012-01-29
- Post n°4
Re: filthy topic
alright i will attempt to edit that to allow me to use it, one moment.
filthynate- Posts : 4
Join date : 2012-01-29
- Post n°5
Re: filthy topic
right now my base is falacy's rpgstarter, and this is hard to implement onto that.
filthynate- Posts : 4
Join date : 2012-01-29
- Post n°6
Re: filthy topic
can you put one with proper indentation plz?
|
|